

On the youtube video just click on the "gear" iconĪnd change it to 1080hd and you will see the preview clearly. When you preview the teaser link on YouTube it may appears to be blurry but dont panic. I will upload them one-by-one when one is done seeding. Since all the videos together comes out to 56GB+ i will make 3 torrents: part 1-3. I hate this person but i love them at the same time lol. Here is a link of one of the 120+ videos i just upload to give a preview: This person is on a new level i think and we all can learn from them So i downloaded 120+ videos i could find and uploaded here,ĥ6GB for both beginner and pros education. Honestly i did not want to release these, i was going to keep them for myself and become the next pokemon master lolīut that would have been selfish to hold out on somethingĪs good as these vids when knowing there is a community of artists trying to stride to be the best sculpting at 120 million + polygons is unheard ofĪll types of faces, animals, peoples, planets, aliens, (well to me it look like aliens), spacecraftsĪnd a whole lot more unknown excs can be spotted in this one sculpt. On top of that there eye for detailing is incredible. One minute you think you are looking at one thing then the next you see something new How in the hell can anyone get so good and do all of "that" in one sculpt.Ĭan this be the next Picasso, michelangelo even leonardo da vinci? yes, they are that good! When watching his/her process and workflow it will make you wonder When it comes to sculpting and creating amazing pieces of art use only zbrush! God sent! this guy/or gal whoever they are is non-human


Software required: Maya 2017.OK, this person has differently made me a believer, When you're finished with this course, you'll be ready to create rigs while emphasizing feature-based planning as a beginning point to rigging while divining the individual needs of each rig. You'll also go over creating controls for the arms and fingers, as well as see an overview of skinning techniques focusing on binding and problem areas. Next, beginning with the hips, you will work down the leg creating IK controls for the legs with knee pole vector and an "inverse grouped" foot. First, you'll plan the rig features you intend to include in the final rig, including FK/IK switchable arms and back, stretchy spine, grouped foot, and shoulder controls. This course, Introduction to Rigging in Maya 2017, will present many techniques for rigging in Maya 2017 and integrate them with the gestalt of the character. Rigging a biped is a complex task, but it's still one of the most commonplace types of animations you'll be expected to know how to do.
